ATTENTION! the Fukitsuna official start date has been announced; APRIL 22nd 2019

View previous topicGo downView next topic
Reka Salko
Reka Salko
Tenderfoot LV 0-1
Tenderfoot LV 0-1
Posts : 9
Yen : 437
Join date : 2016-09-21 Age : 26
Location : Japah

Character Sheet
Character Level: 0
Character Experience:
Story/Character Information Left_bar_bleue0/0Story/Character Information Empty_bar_bleue  (0/0)

Story/Character Information Empty Story/Character Information

on Mon Jun 03, 2019 6:58 pm
Story/Character Information Screen12

Under this thread you will find

  • Main story Planning Information

  • SoulStone Information Guide

  • Japah's Martial Arts Information Guide

  • Chenzho's Martial Arts Information Guide

  • Japah Government: Shogunate Regime Information Guide

  • Chenzho's Government Marial Academy Information Guide

  • Talisman Information Guide

  • Ancient Weapons/Artifact Information Guide

  • Map and Locations

Not all information is completed.

Havoc would win Rook in a bet at a gambling hall from trying to clear a previous debt he had. He’d end up clearly the debt while also winning a little extra in another game which was a robot named, Rook. Rook's old Master who owned the gambling hall would get furious that he had lost to a drunk foreigner, so he assumes that Aaron had cheated. The old Master sends his strongest men to beat up both of them as they step out in the alleyway. Sparring no time they’d come after both Havoc and Rook. Both of them would have to fight against so many strong looking men. Not use to fighting against the men he used to follow, Rook would hesitate until one of his arms was removed. After Aaron and Rook fought them off, Havoc would pick up the arm that Rook lost earlier. Handing it to the robot he’d ask where they could go for parts, as he could see that the arm had taken damage. Rook still confused about how he should feel about humans, he’d wonder what his new Master is truly like. Maybe this would be the first human he could learn to trust humans.
As Rook and Aaron understand that they are taking on a role to fix Rook of his damages, they understand they have to seek out the help of someone who can repair the process of a soulstone. This takes Rook and Aaron to Old Mecca, where they are out of reach of the Shogunate Regime and any opposing clans at the same time. Aaron had previous met Reka Salko, a priestess of the Salko Clan during the presentation and gathering of Clan Head’s for a the Feast of Peace, to which all clans participate in a civil (though usually disputed) sit down and discussion. Aaron calls the aid of Reka Salko to meet them within Old Mecca to avoid any unwanted conflicts of both the Shogunate Regime and opposing Clan after them. Reka Salko arrives in Old Mecca to meet both Aaron Havoc and ROOK. Determining that the damage to ROOK’s soulstone is excessive, she will need the aid of her brother’s expertise on the repair or replacement of the soulstone within the Meccian’s body. This leads them South in attempts to find Talon. During this travel, it is when Aaron, ROOK, and Reka come across Dee’s Character, to which she is after a soulstone to advanced her sorcery in the land of Japah, when they first encounter her she is doing battle with a bandit gang, to which she is losing, this is when Aaron, ROOK and Reka step into action ultimately saving the woman’s life. Once it is announced that the three are on the hunt for someone in the expert field of soulstones, Dee’s character agrees and negotiates traveling with the gang. They agree and continue south to find Talon.

The concept of soulstones within our role-playing games hold unique feature, by implementing the concept of soulstones into our game allows us access to technology, though while not going overboard with the advancements. What I mean by this, it allows us to have concepts such as robots, rail, and airship technology within the modern age of Fantasy Feudal Japah/Chenzhao. The soulstone methods were considered by many to be an ancient art that was passed down from ancestral teachings and text. Soulstone technology is a practiced art by priestesses and priests within the world of Japah and Chenzhao. Let us go over some important information.

What happens to souls inside robots/weapons/machinery?
The soul would simply inhabit the vessel of which they were placed. Such as if they are placed in robots, if programming is not readily available for the robot in question, the soul would live within the vessel and function as though it were living it its own body. In the question of machinery the soul would simply power the operable machine, such as cranes, lifts and rails, it would not be a living soul but a power source to what it is powering. Weaponry is much of the same as machinery.

What happens to a souls if not placed in a soulstone?
If a soul is not placed within a soulstone, or considered unworthy of being placed in a soulstone, the soul is then sent to the afterlife, or risk the chances of wandering the world as a “wild spirit” which eventually through time, will become a corrupted soul into what many refer to as a “Wild Demon” as the souls become corrupt to the wild influence onto the unprotected soul.
Soultones operate on different levels of operations. Soulstones can be a weapon or tool.
The way in which the function is dependent on what they were in a past life, giving whatever vessel they inherit and the soul it’s purpose in this second chance in life. Examples being an entertainer can be used to give power to a toy for a child or a warrior becoming a Meccian bodyguard.  The lifespan of a soul inside a soulstone is also dependent on the actions in their second chance upon the earth.  If a soul takes of a more renegade approach to their life it could mean a hastened end to their life and if too corrupted they shall be condemned to a passing which provides an afterlife of damnation and torment. The more pure their path in life is, the longer they have upon the earth.  In order for a soul to be housed inside such a stone it would mean undergoing rites by those with the power to channel them. If a soul feels complete and content with passing into the next world they can do so, but if said soul wishes to right any wrongs or finish something they never got to do they will be passed into a stone. The trouble is, many people are neglectful to the fact that many of those soulstones are individuals that have died and wish to to fulfill a focus in their new life. The power in which a soulstone can output is tremendous so people simply use them as batteries for a device of some kind.

The memory of a soul inside a soulstone is completely wiped clean when they are reborn into it, in order for a soul to know who they were or what they did it would mean they would have to be taught again. The only exception is knowledge of abilities in which uses one’s spiritual energy, however that does not mean their output of power is any different than an others. The exception only means that they have prior knowledge of channeling their spirit while among the living.  The occasion of a soul knowing of its former life is in many cases *extremely* rare.

Story/Character Information 4g6lud10

Karasutsu is probably the most widely used martial art among the denizens of Japah.  It is a very balanced martial art and is considered to be the most well-known art to outsiders, almost as if people not native to Japah to believe every resident knows it.  It is the basic hand to hand art for foot soldiers of the Shogunate’s army as well as other warlords of the land. The balance move sets mostly deal around punches and variations of kicks and a simple fighting stance. There are some moves that comprise of locking an opponent’s moves. Its main issue is dealing with grappling and fighting on the ground.  If they are knocked off their feet they are, however, practitioners are quick to get back on their feet by altering their momentum from their shoulders then quickly kicking themselves back onto their feet and shoulder rolls. A lot of their training also centres around a subsect of the art simply named Kato which is almost like an event in
which they are acting out a fight (shadowboxing). Some consider Kato as a form that is therapeutic and used as a means to calm the mind.

If there is an art that people learn in conjunction with another, Hadosutsu is probably the one art a majority of practical combatants will pair with their style of choice.  Most arts utilized fighting on their feet but if one is knocked down and only know how to fight standing it will likely mean that they are in trouble. That is where Hadosutsu comes in, teaching users to continue the fight closer to the earth using their limbs to put opponents in situations that will put them in so much
pain that they will want to escape helpless to do so.  The most common art that is paired with Hadosutsu is Aikisutsu since they are both very similar in style since it is more centred around subduing and locking a foe out from any movement with the use of their limbs and at some points their body. Those in conjunction with the typical grappling people use when learning Hadosutsu various throws and sweeps are used to knock people off their feet and create
situations that will put the fight on terms favouring the Hadosutsu practitioner.  Hadosutsu, however, is very lethal if one is not careful even when sparring many perish from broken bones, dislocated joints and in worse case scenarios a snapped neck. The intent to kill is no stranger to Hadosutsu but it’s sister art Jojisutsu is more it’s non-lethal counterpart and really only seeks to subdue than to snap bones and joints.

Considered to be a quite passive martial art consisting of moves used for redirection and locking opponent’s joints.  Those who practice Aikisutsu go into combat with a mindset that is mostly
non-lethal and only really wishes to subdue more than having the intent to kill. Aikisutsu is mostly used by peacekeepers throughout Japah as a means to subdue common criminals and fugitives.  Though an art that is used to grapple an opponent do not go into a fight thinking you are invincible because if a user is grounded it may spell doom.

Probably the most physically demanding of the martial arts forms of Japah.  Majority of the practitioners are those of a heavy set using their body weight to do most of the work in a fight.  The typical stance used is that of a horse stance, the goal of each bout is to knock the enemy off their feet and crush foes underneath the user’s immense amount of mass. It is also a quite popular sport within the regions of Japah known as Yama wrestling. Though each user is massive it is by no means a slow art, but it’s true weakness deals with them standing steadfast rather than being mobile

An art learned by petty criminals, commoners, and more widely used by assassins, but is probably revered and also feared for its acrobatic movements.  Considered the most explosive as far as offensive capability with a high emphasis on stealth and angles of attack and trickery.
Many who use Gensonsutsu do not attack head on and will likely disappear or disorient opponents by means of using different tools like smoke and flash bombs.  To learn this art one must either be born into a clan that knows the art or perform a service so valuable to the leader of the clan that teaching them something so secretive would pay back such a debt. The weaponry
and armor equipped are considered extremely lightweight yet gimmicky for the sake of planting fear in the minds of the enemy. If one is to go against a practitioner of this art be on your guard and keen to your surroundings because at any moment you can be killed at a mere second’s notice.

Many confuse this art with the Chenzhao native art of Ti Qing. Though similar in it’s uses it is not quite the same as far as mental training.  With Ti Qing practitioners go into combat in a state of
Zen while Kamisutsu is much more aggressive and is centred more around combat than inner peace.  It is a rare art form practised by magicians and priests as well as elite samurai and warlords to boot making it an art given to them by divine right. Every element used by each learner is different for the element of one's spirit. Many users utilize the art with their weapon training to differentiate themselves with Chenzhao since the state is mostly an isolated one and can be xenophobic to outsiders. Outsiders will pair the two different art forms to the region of the world that both Chenzhao and Japah share.  One does not need to learn all the art forms of Japah to utilize this form however so if a person is to find an instructor do not let that opportunity
down because it could mean possessing the strongest of all Martial arts in Japah rivalling even the grandmasters of Chenzhao.

Just as Gensonensutsu is synonymous with shinobi of Japah, this art is the final step of taking on the most powerful role of a shinobi clan.  Many confuse their use of this art as magic and for good reason for there is a lot of invocation of words and different paths in channeling their spiritual energy.  The art follows nine different types of ways to channel their power, due to this restriction it means that channeling their own spirit’s element is highly restricted.  The Nine arts are as follows. Note that one can only release a single seal at a time, to release multiple in quick succession means spending a lot of spiritual energy at once which can take a toll on the user.

Rin-The seal of Strength
When invoked the strength of Onisutsu practitioner skyrockets. Giving them the ability to punch through thick stone lift objects that would need at least 5 men.

Pyo-The Seal of Channeling spirit
This is the seal that one would use to begin channeling their spiritual energy through their body and ultimately the opening invocation into use of Onisutsu.

To-The seal of Balance
This seal is quite unique, balance is a key part to training in Gensonensutsu but this only increases one’s ability one it comes to traversing, suspending on, or even balancing on top of various surfaces.  There have been accounts of when a Onisutsu master can walk, stand or and even run on the very surface of water through channeling this seal through their body and to their feet.  This ability however is only finite, for a single body can only hold so much energy at a time.  

Sha-The seal of healing
Sha is probably one of the most useful of the nine seals giving the user the ability to heal wounds through pure spiritual energy.  Note that this ability is not regenerative but it helps speed the process of healing a severe injury.  The process of a healing wound is very long on its own, but luckily five times the healing speed provides a lot of usability especially when working on the battlefield.

Kai-The seal of the 5 Senses
Though a Shinobi through its training of Gensonensutsu provides high sensitivity with their reflexes, the seal of Kai only improves upon that.  Such improvement gives one the ability to see, feel and even hear every single movement breath and heartbeat of artist’s enemy.  A truly powerful reconnaissance tool for the high ranking Shinobi.

Jin-The seal of the Mind
This seal is probably one of the most used for escaping a foe as well as trapping them. With this seal, users of onisutsu are able to conjure illusions through channeling spiritual energy. Such illusions are that of a cloned version of an individual or passing through walls and objects or vanishing all together.

Retsu-The seal of Space and Time
Shinobi of Japah are revered for their speed but the speed of a shinobi who has mastered the seal of Space and Time is unmatched by many.  The speed of a Onisutsu master when channeling the seal of Retsu is lightning fast. So fast even that the only thing a foe would see is a blur and if the natural speed of a user quick enough, after images are seen instead.

Zai-The seal of Nature
Though when it comes to most spiritual martial arts the Zai seal is considered to be the typical form in which all spiritual arts use.  With all spiritual martial arts the element in which the soul inherits from the time they are born is then manipulated through their own life force.  What sets this art apart from typical spiritual martial arts is that the seal of nature suppresses the true potential one can have to master that element. Example being that a master of Ti Qing or Kamisutsu with the element of water in their possession can create tidal waves with enough output, however with the same output of spiritual energy for that tidal wave from an Onisutsu user is only a third compared to the more purely elemental counterparts.

Zen-The seal of Enlightenment
Energy martial arts through powerful never really use that energy in its raw form, with the seal of Enlightement this makes such a thing possible. This truly makes up for weakness that the seal of nature has compare to others, using energy in its raw form creates powerful attacks that can blow away a platoon of men on the battlefield. Note that overuse can create intense exhaustion to the point of unconsciousness and possibly death if on over does it.


Cheng Kun:
The art of Cheng Kun varies in many Provinces and sections of the nation of Chenzhao, however due to its affiliation with the nation and the collection of people living there all within a very compatible and harmonious nation all collections of their arts all fall under the same category. With every section of the nation there is 1 to 2 fighting styles that they practice.  Many of which are an art of balance of one’s self and of meditation, while others are more aggressive and combat oriented. The beauty of this art and over the centuries each nation has shared their practices to where every individual seeking instruction in these arts can learn them all under the academies in which the Chenzhao people established.  Their most prominent and best established school being in the province of Hojo, Chenzhao. The reason for Hojo being such a strong establishment within the Chenzhao’s Martial Arts community is their mastery in the art of utilizing one’s soul.  Here are the 9 combat styles that are most popular art forms in the nation of Chenzhao.

Gung Huo imitative combat styles (GUHNG hoo-oh):  The Primary art of Hojo
At first glance is a very odd martial art because of how it imitates the motions of various creatures.  The Sen Phun martial art is easily the most recognizable art as well as most adaptable art due to the fact that each imitative technique can bring advantage to a fight shifting the skirmish in their favor by imitating the creatures most prominent way of attacking it’s prey or ways of defense. Such as tiger mauling at it’s prey with sheer power, or an snake striking with extreme precision and ability to contort, from the monkey and it’s unpredictable movements, to the eagle attacking with grace, and the mantis striking with speed. It is considered to be out of the 8 combat styles the best to use in any given situation.

Shaobhashi (SHAO-bah-shi): The Primary art of Bhawe
The Bhawe monks are probably the most revered when it comes to Cheng Kun.  Quick and powerful uses of both the arms and legs bringing about a high demand on physical ability. The goal of the art however is a to subdue the opponent or put them into a position in where they cannot fight back, using the opposition and some of the users momentum against the user’s opponent(s) with ease.  Locking the opponent’s limbs in positions that could bring pain in other words an art to make the opposition submit defeat without being totally beaten or even dead. Being purely defensive in nature it mostly consists of blocks and parries and that which is offensive the strikes are not strong enough to damage the opponent.

Ti Qing (Tee SHING): Art of the Chenzhao Grandmasters
Hojo’s native art and debatable Chenzhao’s most powerful art. By nature it is not an entirely aggressive art but when mixed with the combat techniques of the other 7 arts it becomes the most deadly.  It is meditative by nature and to some therapeutic because of the moderate speed and the fluidity of its movements. The movements, the breathing and the meditation in perfect synchronization brings the user's spiritual energy to the very fingertips.  It is the last art to master and oddly one art a master of the other 7 arts must learn alone... or at least with someone who has passed into the next world.

Henkaba (HEN-kah-bah): The primary art of Jingsong
The practice of Henkaba utilizes mid to deep low stances, horse stance, powerful hand techniques and bridge hand methods, as well a versatile variation of strikes and elbows. A practice of which utilizes a strong foundation (stance) and a fierce return of defence (strikes) while focusing more of upper-body attacks and deflections. Revised in later practice from the real world Hung Ga, implemented the practice of strikes with the knees and light kicks as the years passed to implement practical defense of lower parts, including the legs and preventing sweeps of their stance. A strong emphasis of strength is hand-in-hand with Henkaba. Through beginning years of training, many students are taught the majority of stances that places importance of fortitude of stance and retaining their ground, the second method of training focuses on strikes, both elbows, hands, wrists and shoulders, utilizing the entire upper body to strike their opponents. A practice of Henkaba comes the practice of Dho-Mar, an intense mental meditation to be done in harsh conditions, the founding masters believing that one must condition both physically and mentally to exhaustion to achieve longer resistance and strength training. Dho-Mar is commonly partaken in smaller environments or humid conditions. Founded by Master Heka Absa in 812 AW, making it the second youngest martial arts to be implemented and commonly practice under Cheng Kun.

Chi Bagong (TZHEE Bah-gohng): Primary art of Yao Gah.
Chi Bagong is probably the most recently added art form within the many art styles of Cheng Kun.  Speed is the most important factor, the goal of this art form is to finish your opponent quickly for if you hesitate it will mean swift defeat.  Among the Grandmasters this is the go to for taking down anyone who threatens their students, the townsfolk or themselves through a more physical approach. The art itself combines both a defensive approach and an offensive at the same time, the key is to manipulate weaknesses by using said openings in their defense and blasting through and attacking in a quick flurry or an attack that will render their limbs useless.  The defensive aspect works through each strike keeping a response ready at all times, whether it would be through a kick or an attack with the arms there will be a counter for said incoming attack on the user of Chi Bagong. Against multiple opponents this is the best art form.  The history of when this art came to prominence is when a man challenged a Japahnese Warlord during one of the earliest Japah-Chenzhao invasions and defeating them causing the Japahnese to leave the province and free the people making him recognized by the Grandmasters of Chenzhao and ultimately bringing him up to be a Head Master of the art of Chi Bagong. Many influences leaked into Pantheon in later centuries since a very famous Chen-Pantheon immigrant became one of the most revered among Martial Artists. This immigrant through his time in Pantheon  derived the art into a very potent form in which the Pantheon legionnaires and martial arts enthusiasts use today. Regardless it is still considered superior due to the art being rooted from the Chenzhao Native form.

Yu Shi (Yoo SHEE): One of the two Tontang Military Academy arts
To the Chenzhao people see this art as the universal martial art, though hand to hand across the nation is different across all spectrums the use of weaponized combat is a single martial art that all provinces accept as one ever since its infancy.  There is no weapon that they do not practice with, ranging from the highly revered breeze sword to the most widely used spear.  The training is similar to a dance mixing native hand to hand foot work with users weapon. Some being aggressive while others being more peaceful with movements using it as a tool in their practice.

Sho Jeng Grappling (show JEH-ng):
The issue with most martial arts is that when you are knocked down that is when a martial artist becomes highly vulnerable.  To the native Hung Dai it is the martial artist's goal to get the enemy on the ground and fight them while vulnerable pinning them to the ground, however when it comes to those outside the province it is a means of fighting when knocked down.  The grappling fighting style most revolves around pinning your opposition and locking their limbs, it is one art that goes very well with the Shaobhashi since the Hung Dai province adapted their knowledge of Shaobhashi into the Sho Jeng art.

Sojo (SO-Jo): The Primary art of the Mame trade harbors
Considered to be the art of thieves, this Mame native martial art is considered a completely passive art that’s only focus is movement. During it’s infancy it was considered to be controversial because of its association, many thieves who lived on the coastal towns would steal from the traders that came into port, jumping from roof tops and being able to easily dodge the attacks from various types of guards in the town. The reason Sojo even became such an art and accepted by everyone is because the ones that would steal from the traders would redistribute the wealth to those that truly needed it. Due to their acts of kindness toward the more impoverished citizens the people payed forward their deeds and gave them enough wealth to begin their own school to teach everyone their art.  For decades they refused but those thieves that quit taught their skill in Sojo to others making their art less of a secret, so in turn they taught Sojo to everyone.  The art itself is highly acrobatic utilizing jumps and dodges that many consider impossible, such leaping up onto the roof of a one story building to jumping across a river’s edge. The physical demand of this art is so high that many stop their training and quitting within the first year.  Speed is important when executing the right moves.  One wrong move when performing a jump that is dangerous enough and it could mean life or death.

Kai Li Fo (Kai LEE foh):  One of the two Tongtang Military Academy Arts
Probably considered the most widely known martial art besides it’s weapon counterpart Yu shii. It is considered the art of the footsoldier, because of it’s basic fighting style.  In the various martial art schools across the open nation of Chenzhao, it is the first art in which one would learn unless a Master or Grand Master see’s different for the student. To outsiders of Chenzhao it is considered to be type of kick boxing. Due to its basic forms and execution it is easily countered with more advanced arts.

Japah operates under a feudal government, totalitarian control over a single ruled Shogun, though underbosses otherly referred to as the “Shogunate Regime”. With each governing state within the Japah country, each is overwatched and controlled by a Shogunate, who operates under the Shogun. Some states are exempt from this rule, though that is a result from lack of Shogun interest or conflicts between operating clans within the area.
The Shogun over-rules Japah from the state of Meljing, where the rest of the states operates with the Shogunate who receives orders from the Shogun.

The Chenzhao confederacy is a collective of provinces that operate under the academies that protect the nation.  These academies work as a forum for the people sharing their collective thoughts and spreading across the nation, there for if the collective voice of the people seeks a “law” that would improve upon the system it is relayed through out the nation to other academies to be decided upon to add to their list of courtesies by other citizens of the nation.  Though most of their “laws” are common courtesies it is the masters and their pupils of the academies that swoop in to settle disputes and protect the weak from malicious people who break those courtesies.  The academies of the Chenzhao nation do not hold any true power over the people if an academy were to decided to become totalitarian it would be up to the other academies to quash the power trip.  If all become corrupt it is then that the society of Grand Masters to enter and put the academies back in their place.

This society of Grand Masters may come off as a shadow government but in truth they only act upon as peacekeepers and rarely reveal themselves to the people.  If one or many of the Grand Masters of Cheng Kun decide to step forth and settle a dispute it means they have come to deter a severe event.  During the great Chenzhao-Japah invasion on Sojo sixty years in the past, thirty of the one hundred Grand Masters appeared to push back the siege that would have costed hundreds if not thousands of lives.  Thirty men taking on three thousand successfully forcing the entire force to retreat.  Though they are considered to be highest “governing body” they are an incorruptible one due to the beliefs and long and harsh mental  and spiritual training they have undergone for most of their lives.  To corrupt a Cheng Kun Grand Master(s) is corrupt them through means of the supernatural, even then it wouldn’t be long until that Grand Master(s) is taken down by the other that remain uncorrupted.  They will never go on the offensive on an other nation unless it means the end of their homeland.  Only fifteen out of the one hundred Grand Masters proclaim to be as such, the other eighty five remain hidden in plain sight close to the academies, near the temples, and inside major cities.  These fifteen based in the academy in the Hojo Province decide who out of the few Masters of all the Cheng Kun arts becomes a Grand Master.  Those chosen will undergo the training of the final form of Cheng Kun known as the art of Ti Qing. They will be given a weapon of that person’s choosing which will be infused with a soulstone containing the spirit of a Grand Master that has passed on to teach said trainee the Martial Art of unlocking one’s spiritual energy.  Those who have passed will return to Hojo handing the weapon to a current Grand Master to ask the soul if they have passed or not. If they soul says they passed they shall welcome the new Grand Master into their society, if the trainee still needs more time the Grand Master will inform them that they must continue. Due to the extensive training one needs to become a Grand Master  many resign and return the weapon (willingly or by the force of will of the soulstone) or die either through combat or after decades of learning and never getting anywhere.

Story/Character Information Screen13
Story/Character Information Screen14

information to come.

Map and Locations
Locations are still being worked on. (Bigger map to come.)
Story/Character Information Mapalm10

Story/Character Information Screen15
Ong-Bok is located in  the South-Eastern of Japah, a shoreline of the Minshu Sea. Ong -Bok village is very popular and filled with many different travellers. Ong-Bok is home of plentiful fishermen and having a large distribution of seafaring goods, imports as well as seafood. Their monetary gain from import alone has placed Ong-Bok on the map for traveling salesmen and many tourists to sample the foreign goods that are shipped inland.  It located near Chinsu, Yojah, Toyang, Sho-Mecca, and Gnar-Ma.

Toyang:holds importance within Chenzhao for it's cultural impact on the cities surrounding it. Toyang is a focal point of many traveling pilgrimage hopefuls, was once a historical site of ritual purposes and religious celebrations. As the years passed, the importance of Yoma belief has passed though many still practice the religion, Toyang provides safe homes for those few.

Story/Character Information Screen16
Sho-Mecca serving as the second Mecca to be included in the Tri-Mecca city. Sho-Mecca houses those of luxurious lifestyles, home to many famed cooks, icons and traveling warriors. While Sho-Mecca is primarily known for it's large distribution of robotic ordinance and parts, though the celebrity importance seems to outshine at times. It’s neighboring lands would be Toyang, New-Mecca, Old-Mecca, Fukitara, and Ong-Boc.

Story/Character Information Screen17
Old-Mecca: Old-Mecca was the first installment of the Mecco Clan in hopes of creating a Shogunate Regime free city of all governing officials. Considered by many to be the primary founding home of the Mecco-Clan, Old-Mecca served many years during the Ancient portions of Japah. Many viewed it as a true home of the Meccian people during it’s time, though with many of passing years, it’s glamour and flourish has diminished. Old-Mecca is a primary location of refinery of metals, meccian workshops and industrial professions to thrive, as it’s population is so low, the remaining structure, land and environment were crafted to aid in those that wish to create, without disturbances of the outside world. Humans are rarely found within the confines of Old-Mecca, though exceptional few call it home to this day, serving as living quarters to thieves, smugglers, shogunate-defectors and ronin in shame alike. Serving as almost a place of exile for those that have disgraced themselves and do not seek retribution for their actions, as the they are aware that not many would gamble the risk to enter within the city, or the lack of care to pursue them. Throughout much debate, it was recommended many times from the now governing Mecco Clan over the Tri-Mecca, that Old-Mecca be removed from it’s state and declared independent from the Tri-Mecca entirely, though this is squashed by the supporters of the Mecco Clan in hopes that one day Old-Mecca may be restored to it’s former glory. Many secrets lay within the rusted waste of Old-Mecca, many of which could draw those that are burden with curiosity to danger it’s borders.

Story/Character Information Screen18
Hiroshie: Hiroshie is a distric within Japah that is riddled with a malnourished, stricken blight of poverty. Despite it’s over-crowded population, in terms of professions, income and overall wealth of Hiroshie is dwindled by the Shogun that oversees the district as his/her playground of citizens. Hiroshie did not start from riches to rags, but rather rags to more rags as it’s population sharply rose within it’s opening years, and a continuation to this day of crowded homes, stacked buildings and little to no farm lands to provide food. Wealth, Food and necessities are rare accommodations within Hiroshie, as it is all provided/restricted and personally split amongst it’s citizens by the shogun himself.

Story/Character Information Screen19
Jiang Shu: Jiang Shu Ruins are known to be the birthplace of all soulstones and the tablets of their creations. Most information written on the tablets show how soulstones are created and how they are used.  Not many people live around Jiang Shu Ruins for the Emperor had claim this land for himself. You’ll find mostly workers and shoguns exploring around the arena looking for more stones. The Shoguns have dominated the land in terms of military control, requiring extensive permissions to even set foot upon the ruins entrance. The birthplace of Soulstones is still shrouded in complete mystery, to that of the Shoguns advancing everyday to uncover their secrets in trade for power, though have thus far been unsuccessful. It is spoken that Jiang Shu Ruins gives visitors a strange vibe, as though a more powerful force is upon their bodies, many of which have claimed to hear the distant echoes of cries within the caves and tunnels, many chalk it up to mere noises, though many believe that the souls of which are encountered there are protectors of the stones for nature’s sake

Story/Character Information Screen20
Tidell: A highly decorative city, most renown as Japah’s gambling capital of the Country. Located far-South Japah. Tidell is a city packed with a high population. Under the watch of the Kitsunara Clan, who’s misdeeds bring profits to the city that makes a habit of dirty-money being shuffled. Floating airships, gambling halls, brothels is plentiful within the city of Tidell. Most notably, the airship “Tiger Tongue” has a reputation of being the most wealthiest of the airship gambling halls, many visit the city to test their luck, only to be drained of all currency and without hope of bettering that luck. Serves as a primary import of Chenzhao’s JINGSONG of exports.

Story/Character Information Screen21
Meijing: (MAY-SHING):  Meijing, under the totalitarian control of the Shogunate Regime, prime location of the Emperor’s Temple and Territory. Despite it’s heavy-handed governing landscape, Meijing has become a primary stop of any religious figureheads pilgrimage; service as a rite-of-passage to those that practice various religious ways. Notable for tall building structures, governing forces and the Emperor’s temple, many do not know happenings within Meijing as it is heavily guarded, though those with religious access do not speak of it’s interior. (Located Highest Northern Point of Japah)

Janimoto: (JAN-EE-MATO): Resting just South-West of the heavily protected Meijing, Janimoto is another location under heavily Shogunate Regime control, while not as restrictive of the land, it does require an extensive influence to enter. Most notably, those of high political power, royalty or wealth and religion are allowed to enetered within Janimoto, restrictions high of it’s close radius of Meijing. Janimoto houses some of the wealthiest families in all of Japah, boasting through it’s resources, it does lack the territorial armies of the Shogun. (South-West of Meijing)

Brahma: (BRAH-MUH): Brahma, popularly notable for it’s vivid lighten streets and closely build structures. Brahma is home of the Japah Martial Arts Style of; Kyogama (Way of the Bow; Art of the Hawk). Many citizens within the area of Brahma practice this and are most renown for their marksmanship abilities. Brahma also generates a hefty amount of work for those in need of skilled trades, a pipeline of craftsman work, many woodsmen and fletchers. (South of Meijing and Janimoto)

Gro-Macha: (GROW-MAH-KA): Gro-Macha, a quaint settlement South of Brahma that is unaffiliated with the Shogunate Regime. Here outsiders are highly unwelcome as they believe that their society has survived without the whims of tourism and outside citizens. Though restrictive, Gro-Macha produces a fine amount of exports that is shipped all throughout Japah, such as their pottery, crafts, clothing, farming and alcoholic beverages. Allowing entrance into Gro-Macha is considered an honor, though many have not received such invitations or privilege
Hao-Shok: (HOW-AH-SHOCK):

New-Mecca : (NEW-ME-KA): New Mecca is the second built meccian city within the Tri-Mecca. Established post evacuation of Old-Mecca, the attempts to create a successor to Old-Mecca began, thus creating New-Mecca. Within the years passed, Old-Mecca had become a tombstone of the previous city, inhabitants had seized land, erected establishrd

Fukitara:  The land is known to have the most beautiful cherry blossoms around.  The Fukitsuna is located in an old Buddhist temple that surrounded by Gunji Forest, known for it’s delusional attributes of smell, visual and vivid horrific actions that may cause to the person traveling. This has long been a standing natural structured defensive for the Sinister Seven, preventing those that would attempt to enter it’s lands. (East of Sho-Mecca, South of Old-Mecca, North of Bojang)


BoJang: a celebrated city within the country of Japah. Many of festivals are celebrated here thanks to the diversity of its population. All from around Japah can find solstice within the borders of Bojang, offered homes to many and with a city so rich in culture is a welcoming hug to anyone who enters, they all all, Pantheons, Chenzese, Japahnese, Meccians. Though despite the friendly and awe inspiring celebrations they host (nightly) there is a secret deal of plentiful diamonds somewhere within the city, causing many to come for ill intent.


Chunsu: (CHUN-SU) Chunsu is known to have one of the biggest Tashinku shrines around the Japah. The people who live here follow the religion Tashinku daily. While looking up to the clan that protects and brings wealth to their land, The Salko. The land is filled with many wonderful forests that sits on the southeast coast. The building and villages there have been around for sentries. The population is quite high and the inner city can be extremely busy. On the outer borders, you will run into the farms that supply the Chunsu with many goods such as food, cloth, and other items that are sold to the Chunsu and other many regions.




Kikumaru: (Ki-Ku-Maru) Kikumaru has one of the biggest cities within Japah. For being a small state it’s quite overpopulated with people from all over.  Most of the land here is covered with houses and shops.  Food is normally shipped from miles away from other neighboring states.




Obokogo: (OH-BOW-KO-GO): Obokogo comes off as a grimy city, though with closer inspection is seen as a cultural founding of Japahnese Martial Arts. Obokogo, and namesake; is the founding home of Japah Martial Arts; Obokaga, hand-to-hand combat. Ranging as one of Japah’s oldest and first adoptive martial practice in the country, Obokogo has many visitors in hopes of learning the ancient form of combat. Obokogo has loose ties with the Shogunate Regime, though they are apparent within the city of Obokogo. Contests of force are held here, determining victors are usually given land rights upon winning.


Chenzhao Locations

Jingsong, Chenzhao
Jingsong is located within the farthest Southern point of Chenzhao, an ever so expanding city of traveling sellswords, teaming with wide variety of shops and the home founding nation of the Chenzhao Martial Arts, Henkaba (HEE-KAH-BA).
Jingsong is a very profitable state within Chenzhao, due to it’s massive entirety of exports shipped to Japah, such as seafood, grains, materials and fine silk. Jingsong is also boastful in it’s entertainment and cultural differentiation. Hosting some of the largest Martial Arts and BoFuang competitions within the Chenzhao Nation. Jingsong, as with many Chenzhao offers a great selection of Martial Arts Dojo’s around the city, most notably, Master Chun-Fo’s School, specializing in Henkaba and Shojio.

Taxiang, Chenzhao

Story/Character Information Rekasa10
Story/Character Information 16hw3zq
View previous topicBack to topView next topic
Permissions in this forum:
You cannot reply to topics in this forum